UX/UI Projects
Financial Institution Client Project
Spring ‘23
In my advanced user experience research course my team was given a charge by a financial institution. This charge, reassigning transactions, allows users to reassign pending transactions to different cards during the pending period. Throughout the semester, I conducted user research (interviews and surveys) of potential users. Insights from research lead my team to ideate, define, design, and redesign potential solutions for this charge using Figma.
Workflow 1
Using automation, the banking app alerts the user that they are at risk of overdrafting due to a recent purchase. The user is notified that they can reassign their transaction to a different account. This workflow shows the steps that the user would take to do so.
Click to view user flow
Workflow 2
If the user notices that they have used the wrong card for their transaction, they are able to reassign that transaction to a different card while the payment is still pending. This workflow takes you through the users process of reassigning two transactions from one card to another.
Click to view user flow
iOS App Design
Spring ‘21
During my spring 2021 semester, I was tasked with developing two iOS apps on two randomly assigned topics.
Campfire is a mental health app that specifically targets men. After conducting user research involving surveys, interviews, and focus groups, I was able to design an app layout that best caters to the needs identified in my exploration. FinanceMe is a Financial Planning app that specifically targets college students. A similar user research process was conducted for this app as for Campfire.
Both apps were designed using Adobe Photoshop, as they were never actually coded and developed. Through this design process, I learned and sharpened my knowledge on the specific elements, requirements, and design elements that are unique to the design of iOS apps.
To the left you can see user workflows of each, that will take you through the user journeys for each app.
Android App Design
Spring ‘21
During my spring 2021 semester, I was also tasked with developing an Android versions of Campfire, one of the iOS apps described above. This design process taught me the specific elements, requirements, and design aesthetics that go into creating an Android app. I found this process to be specifically helpful, as Android design aesthetics are not as well known as those for iOS, yet are significantly different.